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Mah Jong Sets

Bamboo Mah Jong Set Beautiful solid mahogany cabinet set with solid brass fittings. Hand engraved bamboo backed tiles and ebonised tile racks. Comes complete with score sticks, wind discs and a copy of the Jaques original rule book.
Beautiful solid mahogany cabinet set with solid brass fittings. Hand engraved bamboo backed tiles and ebonised tile racks. Comes complete with score sticks, wind discs and a copy of the Jaques original rule book.

Large Tile Mah Jong Set
A lovely Mah Jong Set with the Large Tiles measuring 35 x 25 x18 mm.
A lovely Mah Jong Set with the Large Tiles measuring 35 x 25 x18 mm. The large Mah Jong tiles are made from virtually shatterproof Urea. This set comes in a hand made presentation box and complete with clearly written instructions booklet by David Pritchard.

Mah Jong set in Wooden CaseSet
The chestnut backgammon board brings together earthy tones and makes a very popular gift, complete in leatherette case with secure clasps and carrying handle. The Chestnut Backgammon Set is available in 3 different sizes - 11, 15 and 18 inches.
A quality Mah Jong Set made from virtually shatterproof Urea. The tile size is 28 x 21 x 13mm and comes complete with clear instructions and a wooden presentation box.

Standard Mah Jong set
Polished mahogany chess and backgammon cabinet measuring 15 x 15 inches. The reversible board is maple and walnut inlaid. Includes sets of boxwood baized bottom Staunton chessmen, heavyweight backgammon men, dice and shaker cups, complete with rules.
Standard set, includes 144 engraved tiles, wind indicator, dice and instructions.

Mah Jong racks
Wooden executive style backgammon board in light oak with vinyl dice throwing cups and brass locks. This elegant style backgammon board measures 15 inches.
A set of four varnished wood racks to hold your Mah Jong Tiles. One rack is a darker colour, this is to be used by the East Wind whilst playing Mah Jong. When the next player is East Wind, the dark rack should be passed over. This acts as a visibility aid during gameplay to easily remind players who is the East Wind. Please note that on some of our Mah Jong Sets, racks may not be required due to the size of the tiles, these tile racks are typically used with the thinner urea mah jong tiles.

Mah Jong counting sticks
An exquisite deluxe leatherette backgammon board in black case. The backgammon stones are red and black as are the points on the backgammon board and the dice. Available in 3 different sizes...11, 15 and 18 inches.
A bundle of ivory coloured plastic Mah Jongg Counting Sticks.

 

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Mah Jong is growing rapidly as a game of skill and intelligence and can now be played online. You can play it for fun or for money, against other players or as a game of solitaire. Check out one of the two sites below to try the game or learn the history and the strategies of the game below.

GameAccount - Play the ancient Chinese game of Mah Jong and flex your mental muscles. You're presented with a board of stacked tiles, each with a symbol engraved on its surface. Pair matching tiles and clear as many as possible off the board within 5 minutes. Only fully-visible tiles (not part-covered tiles) can be cleared from the left & right sides of the board. The ancient classic puzzler... online in the 21st century!

Play Mah Jong and Win Cash

MahjongTime.comMahjongTime.com - an online version of the traditional Chinese game of Mahjong. This is not the solitaire type of mahjong, in which a player tries to take pair of tiles away from the board. Traditional mahjong is played by 4 players, where the objective is to assemble a hand of certain combinations. At Mahjong Time, You can play against other players 24/7, no download required! Compete in tournaments (or create your own!) and win money + prizes!

MahjongTime.com

IF you want to learn more about the game before visiting one of the above sites we have included a brief history of the game together with rules and basic strategies below. To purchase a Mah Jong set, click here.

This article discusses the four-player game of Chinese origin.

Mahjong (other common English spellings include mahjongg, majiang, and hyphenated forms such as mah-jong or mah-jongg) is a game for four players that originated in China. It is a game of skill, intelligence, calculation and luck. Depending on the variation which is played, the amount of luck may vary from 20 to 80 percent. In China, Taiwan, Hong Kong, Japan, and other countries mahjong is often used for gambling. The Chinese word literally means "hemp general". In Cantonese an alternate writing, is more common which literally means "sparrow", while in Japanese it means "hemp sparrow", and is pronounced ma--jan.

In English, in addition to Mahjong, the name of the game is variously written as Mah Jong, Mahjongg, Majong or simply "M-J"; there are other, less common variations as well. The spelling "Mah-Jongg" was trademarked by Joseph Park Babcock in 1920.

The closest Western analogue is probably the card game gin rummy. Both games involve selecting or discarding units (tiles in one case, cards in the other) to score points by forming groups or runs of similar units.

The game pieces (tiles) and scoring rules used in the game are slightly different depending on regional variations. The game play in general is very similar in all versions, as players compete to build sets including the highest point value.

The object of the game is to build complete suits (usually of threes) from either 13 or 16 tiles. The first person to achieve this goal is said to have won the game. The winning tile completes the set of either 14 or 17 tiles.

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Contents

History

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Mahjong in China

One of the myths (probably originates from the West) regarding the origin of Mahjong suggests that Confucius the great Chinese philosopher had developed the game about 500 BC. The appearance of the game in various Chinese provinces coincides with Confucius' travels at the time he was teaching his new doctrines. The three dragon {Cardinal) tiles also agree with the three Cardinal virtues bequeathed by Confucius. Zhong ( , lit. middle) the Red, Fa ( , lit. prosperity) the Green, Bai ( , lit. white) the White represent Benevolence, Sincerity, and Filial piety respectively. Confucius was said to be fond of birds, which would explain the name "Mahjong" (hemp bird).

Terms used in the play of the game Pong, Chee and Kong also give evidence to this theory. Confucius was of the Kong family his full name being Kong-Qiu, he married a girl named Che and adopted the term Chee meaning 'to connect' which Westerners corrupted into Chow.

Another possible theory implies that the game had been developed from existing Chinese card and domino games sometime around 1850. Some historians believe it was based on a card game called Máděao (also known as Ma Tiae, lit. Hanging Horse; or Yčzí , lit. Leaf) in the early Ming dynasty. This game was played with 40 paper cards similar in appearance to the cards used in the game Ya Pei. These forty cards, numbered 1 to 9 in four different suits along with four extra flower cards, are quite alike to the numbering of Mahjong tiles today. There is still a healthy debate about to whom the creation of the game should be attributed. One theory is that Chinese army officers serving during the Tai Ping Rebellion created the game to pass the time. Another theory is that a noble living in the Shanghai area created the game between 1870 and 1875. It is thought that around 1850 in the city of Ningpo two brothers had created mah jong from the earlier game of Máděao.

And some believed Mahjong was invented by (pinyin: Hán Xěn) during the war between 'Chu' and 'Han'.

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Mahjong in the western world

Mahjong Taikai, a Japanese Mahjong computer game on PSP, produced by Koei in 2005.
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Mahjong Taikai, a Japanese Mahjong computer game on PSP, produced by Koei in 2005.

By 1895, Stewart Culin, an American anthropologist, wrote a paper in which Mahjong was mentioned. This is the first known written account of Mahjong in any language other than Chinese. By 1910, there were written accounts in many languages including French and Japanese. An important English read was Joseph Park Babcock's Rules of Mah-Jongg, which, simplified in 1920, was simply known as the "red book". Although this was the earliest version of Mahjong that had been introduced to America, many of Babcock's simplifications are abandoned nowadays. The book introduced many similar English language rulebooks, with a large number of inaccurate rumors (including those of the National Mah Jongg League, the governing body of American Mahjong). A patently false claim was made that Mahjong had originated in ancient China in order to bring an air of mystique into the game. Ironically, many of these hearsay information about Mahjong's ancient origins are used today in much the same way for Mahjong solitaire, a much newer game.

The game was a sensation in America when it was imported from China in the 1920s, with the same Mahjong game taking on a number of trademarked names, such as Pung Chow or the Game of Thousand Intelligences. Part of Mahjong nights in America were to decorate rooms in Chinese style and dress like Chinese. Several hit songs were also recorded during the mahjong fad, most notably Since Ma is Playing Mah Jong by Eddie Cantor.

American mahjong, which was mainly played by women during the time, grew from this craze, and in the 1930s, after many revisions of the rules (including some that were considered fundamentals in other variants, such as the notion of a standard hand) led to the formation of the National Mah Jongg League in 1937, along with the first American mahjong rulebook, Maajh: The American Version of the Ancient Chinese Game. Despite it being Chinese in origin and accepted by players of all racial backgrounds when first introduced by Babcock, American Mahjong is considered a Jewish game, as many American mahjong players are of Jewish descent, and the NMJL was founded by Jewish players and considered a Jewish organization. But, at the same time, this traditional Chinese game was banned in its homeland in 1949, when the People's Republic of China was founded. The new Communist government forbade any gambling activities, which were regarded as symbols of capitalist corruption. After the Cultural Revolution, the game was revived, and once again Mahjong has become one of the favorite pastimes of the Chinese people.

Current development

Today, the popularity and demographic of players of Mahjong differs greatly from country to country. In America, most players of American mahjong are women. In Japan, there has been a much greater emphasis on gambling before other le gender of the players is much less divided. There are also many governing bodies of Mahjong, many of them hosting exhibition games and tournaments. In Japan, video arcades have introduced Mahjong arcade machines that can be connected to others over the internet, as well as video games that allow a victorious player to view pictures of women in varying stages of undress.

Mahjong culture is still deeply ingrained in the Chinese community: Sam Hui wrote Cantopop songs, using mahjong as their themes. Chinese movies have always included scenes of mahjong games. Gambling movies have been filmed time and again in Hong Kong, and a recent sub-genre is the mahjong movie.

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Variants

Beijing residents playing Mahjong in public.
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Beijing residents playing Mahjong in public.
Four Filipino women playing Filipino Mahjong.
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Four Filipino women playing Filipino Mahjong.

There are many variations of mahjong. In many places, players observe one version, and are either often unaware of other variations, or claim that other variations are incorrect. Although many variations today differ only by scoring, there are several main variations of Mahjong.

  • Chinese Classical Mahjong is the oldest variety of Mahjong, and was the version introduced to America in the 1920s under various names.
  • Hong Kong Mahjong or Cantonese Mahjong is the most common form of Mahjong, differing in minor scoring details with the Chinese Classical variety.
  • Japanese Mahjong is a standardized form of Mahjong in Japan, found prevalently in video games. In addition to scoring changes, the rules of riichi and dora are unique highlights of Japanese Mahjong.
  • Western Classical Mahjong is a descendant of the version of Mahjong introduced by Babcock to America in the 1920s. The evolution of Mahjong in America led to American Mahjong. Today, this term largely refers to the Wright-Patterson rules, used in the U.S. military, and other similar American-made variants that are closer to the Babcock rules.
  • American Mahjong is a form of Mahjong standardized by the National Mah Jongg League and the American Mah-Jongg Association that has the greatest divergence from traditional Mahjong, with the introduction of Joker tiles, the Charleston, as well as melds of five or more tiles, and eschewing the Chow and the notion of a standard hand. Because of this divergence, the NMJL and AMJA variations (which differ from each other by minor scoring differences) is commonly referred to as Mahjongg (with two Gs, possibly hyphenated). Purists of Mahjong claim that the divergence from standard Mahjong makes American Mahjong not a "true Mahjong", and thus should be considered a separate game in and of itself.

Other variants include Fujian Mahjong (with Dadi Joker ????), Taiwanese Mahjong (each player would have 16 tiles), Vietnamese Mahjong (with 16 different kinds of joker), and Filipino Mahjong (with Window Joker).

International rules

In 1998 the China State Sports Commission, in the interest of changing mahjong from an illegal gambling game to an approved 'healthy sport', published a new set of rules, now generally referred to as Chinese Official rules or International Tournament rules. The principles of the new, ‘healthy’ mahjong are: no gambling – no drinking – no smoking. On international tournaments, players are often grouped in teams to emphasize that mahjong from now on is considered a sport.

The new rules are highly pattern-based. The rulebook contains 80 combinations, based on patterns and scoring elements popular in both classic and modern regional Chinese variants. Some table practices of Japan have also been adopted. In order to go out, players must score at least 8 points. Points for flower tiles (each flower is worth 1 point) may not be added until the player has scored 8 points. The winner of a game receives the score of his winning hand in points from the player who discarded the winning tile, plus 8 basic points from each player; in the case of zimo (self drawn win), he receives the value of his winning hand plus 8 points from all players.

The new rules were used in an international tournament first in Tokyo, where in 2002 the first World Championship in Mahjong was organized by the Mahjong Museum, the Japan Mahjong Organizing Committee and the city council of Ningbo, China, the town where it is believed mahjong most likely originated. One hundred players participated, mainly from Japan and China, but also from Europe and the United States. Miss Mai Hatsune from Japan became the first world champion. The following year saw the first annual China Majiang Championship, held in Hainan. The next two annual tournaments were held in Hong Kong and Beijing. Most players were Chinese, but players from other nations attended as well.

In 2005, in the Netherlands, the first Open European Mahjong Championship was held, with 108 players. The first prize was won by Masato Chiba from Japan.

Critics say that these new rules are unlikely to achieve great popularity outside of tournaments, since regional variations are well-entrenched. They also complain that the game is excessively complex, even by normal mahjong standards. But those who advocate the New Mahjong claim that it is not meant to replace existing rules, but only to act as a standard for international mahjong events.

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Equipment

Basic equipment: chips, tiles and dice.
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Basic equipment: chips, tiles and dice.
Mahjong houses provide a convenient venue for Mahjong old hands. This is a typical scene of Mahjong house in Wan Chai, Hong Kong.
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Mahjong houses provide a convenient venue for Mahjong old hands. This is a typical scene of Mahjong house in Wan Chai, Hong Kong.
Main article: Mahjong tiles

Mahjong can be played either with a set of Mahjong tiles, or less commonly, a set of Mahjong playing cards (sometimes called Mhing). Playing cards are often used when travelling as it reduces space and is lighter than their tile counterparts, but are of a lower quality in return. In this article, "tile" will be used to denote both playing cards and tiles.

Many Mahjong sets will also include a set of chips or bone tiles for scoring, as well as indicators denoting the dealer and the wind of the round. Some sets may also include racks to hold tiles or chips (although in many sets the tiles are generally sufficiently thick so that they can stand on their own), with one of them being different to denote the dealer's rack.

Computer implementations of Mahjong are also available: these allow you to play against computer opponents, or against human opponents on the Internet.

A set of Mahjong tiles will usually differ from place to place. It usually has at least 136 tiles, most commonly 144, although sets originating from America or Japan will have more. Mahjong tiles include:

  • Circle suit: named as each tile consists of a number of circles. Each circle is said to represent copper (tong) coins with a square hole in the middle.

Image:MJt1.pngImage:MJt2.pngImage:MJt3.pngImage:MJt4.pngImage:MJt5.pngImage:MJt6.pngImage:MJt7.pngImage:MJt8.pngImage:MJt9.png

  • Bamboo suit: named as each tile (except the 1 Bamboo) consists of a number of bamboo sticks. Each stick is said to represent a string (suo) that holds a hundred coins.

Image:MJs1.pngImage:MJs2.pngImage:MJs3.pngImage:MJs4.pngImage:MJs5.pngImage:MJs6.pngImage:MJs7.pngImage:MJs8.pngImage:MJs9.png

  • Character suit: named as each tile represents ten thousand (wan) coins, or one hundred strings of one hundred coins.

Image:MJw1.pngImage:MJw2.pngImage:MJw3.pngImage:MJw4.pngImage:MJw5.pngImage:MJw6.pngImage:MJw7.pngImage:MJw8.pngImage:MJw9.png

  • Wind tiles: East, South, West, and North.

Image:MJf1.pngImage:MJf2.pngImage:MJf3.pngImage:MJf4.png

  • Dragon tiles: red, green, and white. The term dragon tile is a western convention introduced by Joseph Park Babcock in his 1920 book introducing Mahjong to America. Originally, these tiles are said to have something to do with the Chinese Imperial Examination. The red tile means you pass the examination and thus will be appointed a government official. The green tile means, consequently you will become financially well off. The white tile (a clean board) means since you are now doing well you should act like a good, incorrupt official.

Image:MJd1.pngImage:MJd2.pngImage:MJd3.png

  • Flower tiles: typically optional components to a set of mahjong tiles, often contain artwork on their tiles.

Image:MJh1.pngImage:MJh2.pngImage:MJh3.pngImage:MJh4.pngImage:MJh5.pngImage:MJh6.pngImage:MJh7.pngImage:MJh8.png

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Setting up the board

Shuffling of the Mahjong tiles is needed before piling around the table.
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Shuffling of the Mahjong tiles is needed before piling around the table.
All players throw three dice and the one with the highest total would be the dealer.
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All players throw three dice and the one with the highest total would be the dealer.
Players picking up their own tiles after rolling the dice.
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Players picking up their own tiles after rolling the dice.
The Charleston.
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The Charleston.

The following sequence is for setting up a standard Hong Kong (or Singapore) game. Casual or beginning players may wish to proceed directly to gameplay. Shuffling the tiles is needed before piling up.

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Prevailing Wind and Game Wind

To determine the Player Game Wind (?? or ??), each player throws three dice (two in some variants) and the player with the highest total is chosen as the dealer or the banker (??). The dealer's Wind is now East, the player to the right of the dealer has South wind, the next player to the right has West and the fourth player has North. Game Wind changes after every round, unless the dealer wins. In some variations, the longer the dealer remains as the dealer, the higher the value of each hand.

The Prevailing Wind (??) is always set to East when starting. It changes after the Game Wind has rotated around the board, that is, after each player has lost as the dealer.

A Mahjong set with Winds in play will usually include a separate Prevailing Wind marker (typically a die marked with the Wind characters in a holder) and a pointer that can be oriented towards the dealer to show Player Game Wind. In sets with racks, a rack may be marked differently to denote the dealer.

These winds are also significant as winds are often associated with a member of a Flower tile group, typically 1 with East, 2 with South, 3 with West, and 4 with North.

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Dealing tiles

All tiles are placed face down and shuffled. Each player then stacks a row of tiles two deep in front of him, the length of the row depending on the number of tiles in use:

  • 136 tiles: 17 tiles for all players
  • 144 tiles: 18 tiles for all players
  • 148 tiles: 19 tiles for dealer and player opposite, 18 for rest
  • 152 tiles: 19 tiles for all players

The dealer throws three dice and sums up the total. Counting counterclockwise so that the dealer is '1', a player's row is chosen. Starting at the right edge, 'sum' tiles are counted and shifted to the right.

The dealer now takes a block of 4 tiles to the left of the divide.

The player to the dealer's right takes 4 tiles to the left, and players (counterclockwise) take blocks of 4 tiles (clockwise) until all players have 12 tiles for 13-tile variations and 16 for 16-tile variations. In 13-tile variations, each player then takes one more tile to make a 13-tile hand. In practice, in order to speed up the dealing procedure, the dealer often takes one extra tile during the dealing procedure to start their turn.

The board is now ready and new tiles will be taken from the wall where the dealing left off, proceeding clockwise. In some special cases discussed later, tiles are taken from the other end of the wall, commonly referred to as the back end of the wall. In some variations, a group of tiles at the back end, known as the dead wall, is reserved for this purpose instead. In such variations, the dead wall may be visually separated from the main wall, but it is not required.

Unless the dealer has already won (see below), the dealer then discards a tile. The dealing process with tiles is ritualized and complex to prevent cheating. Casual players, or players with Mahjong playing cards, may wish to simply shuffle well and deal out the tiles with fewer ceremonial procedures.

Charleston

In the American variations, it is required that before each hand begins, a Charleston is enacted. This consists of a procedure where three tiles are passed to the player on one's right, followed by three tiles passed to the player opposite, followed by three tiles passed to the left. The dealer can demand for a second Charleston, followed by an optional pass to the player across of one, two or three tiles. This is a distinctive feature of American-style Mahjong that may have been borrowed from card games.

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Gameplay

View from a player going to discard a tile in an ongoing gameplay.
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View from a player going to discard a tile in an ongoing gameplay.
Players may read the name of the discarded tile out loud.
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Players may read the name of the discarded tile out loud.
The flower tile  on the left should be replaced by a tile from the dead wall promptly.
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The flower tile on the left should be replaced by a tile from the dead wall promptly.

Each player is dealt either 13 tiles for 13-tile variations or 16 tiles for 16-tile variations.

A turn involves a player's drawing of a tile from the wall (or draw pile) and then placing it in his hand. The player then discards a tile onto the table. This signals the end of his turn, prompting the player to the right to make his move. As a form of courtesy, each player is encouraged to announce loudly the name of the tile being discarded. Many variations require that discarded tiles be placed in an orderly fashion in front of the player, while some require that these be placed face down.

Flower Tiles

Flower tiles, when dealt or drawn, must be immediately replaced by a tile from the dead wall, or if no dead wall exists, the back end of the wall. They are immediately exposed (placed in view on the table on front of the player's tiles). At the start of each round, where two or more players may have flower tiles, flower tiles are replaced starting with the dealer and moving to the right. Flower tiles may or may not have point value; and in some variations, possession of all the flower tiles wins the round regardless of the actual contents of the hand.

In American Mahjong, however, Flower tiles are not instantly exposed and replaced, as they may be melded with other Flower tiles in the same group (in essence, they are treated as if they were another set of honor tiles) or be used as a requirement of a winning hand. Early versions of American Mahjong used Flower tiles as Joker tiles.

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Joker Tiles

A feature of several variations, most notably American variations of Mahjong, is the notion of wild card or Joker tiles. They may be used as a substitute for any tile in a hand (or, in some variations, only tiles in melds). Depending on the variation, a player may replace a Joker tile that is part of an exposed meld belonging to any player with the tile it represents.

Rules governing discarding Joker tiles also exist: some variations permit the Joker tile to take on the identity of any tile, and others only permit the Joker tile to take on the identity of the previously discarded tile (or the absence of a tile, if it is the first discard).

Joker tiles may or may not have an impact on scoring, depending on the variation. Some special hands may require the use of Joker tiles (for example, to represent a "fifth tile" of a certain suited or honor tile).

In American Mahjong, it is illegal to pass jokers during the Charleston.

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Melds

When a player discards a tile, any other player may "call" or "bid" for it in order to complete a meld (a certain set of tiles) in his or her own hand. The disadvantage of doing this is that the player must now expose the completed meld to the other players, giving them an idea of what type of hand he or she is creating. This also creates an element of strategy, as in many variations, discarding a tile that allows another player to win the game causes the discarding player to lose points (or pay the winner more in a game for money).

Most variants (again, with the notable exception of American Mahjong) allow three types of melds. When a meld is declared through a discard, the player must state the type of the meld to be declared and place the meld face-up. The player must then discard a tile, and play continues to the right. Because of this, turns may be skipped in the process.

Pong:
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Pong:
  • Pong or Pung ( pinyin peng, Japanese pon) - A pong or pung is a set of three identical tiles. In American Mahjong, where it is possible to meld Flower tiles, a pong may also refer to a meld of three of the four flower tiles in a single group. American Mahjong may also have hands requiring a knitted triplet - three tiles of identical rank but of three different suits. For examples:; ; ; .
Kong:
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Kong:
  • Kong ( pinyin gang, Japanese kan) - A kong is a set of four identical tiles. Because all other melds contain three tiles, a Kong must be immediately exposed when explicitly declared. If the fourth tile is formed from a discard, it is said to be an exposed Kong (, pinyin ming gang). If all four tiles were formed in the hand, it is said to be a concealed Kong (, pinyin an gang). It is also possible to form a Kong if the player has an exposed Pung and draws the fourth tile. In any case, a player must draw an extra tile from the back end of the wall (or from the dead wall, if it exists) and discard as normal. Play then continues to the right. Once a Kong is formed, it cannot be split up (say, if you wanted to instead use one tile as part of a Chow), and thus, it may be advantageous not to immediately declare a Kong. For examples: ;
The woman sitting on the left may make a chow with a tile discared by the player on the right.
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The woman sitting on the left may make a chow with a tile discared by the player on the right.
  • Chow (? chi, in some versions ? shang) - A chow is a meld of three suited tiles in sequence. Unlike other melds, an exposed Chow may only be declared off the discard of the player on the left. American Mahjong does not have a formal chow (that is, you cannot declare chows), but some hands may require that similar sequences be constructed in the hand. Some American variations may also have the knitted sequence, where the three tiles are of three different suits. Sequences of higher length are usually not permissible (unless it forms more than one meld). For examples: ; ; ;
Two  are the eyes of this completed set of tiles.
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Two are the eyes of this completed set of tiles.
  • Eye ( jiang, in some versions yan, also Pair) - The pair, while not a meld (and thus, cannot be declared or formed with a discard), is the final component to the standard hand. It consists of two identical tiles. Two are the eyes in this case:

It is to note that American mahjong hands may have tile constructions that are not melds, such as "NEWS" (having one of each wind). As they are not melds, they cannot be formed off discards, and in some variations, cannot be constructed in part or in whole by Joker tiles.

When two or more players call for a discarded tile, a player taking the tile to win the hand has precedence over all others, followed by pong or kong declarations, and lastly chows. In American Mahjong, where it may be possible for two players needing the same tile for melds, the meld of a higher number of identical tiles takes precedence. If two or more players call for a meld of the same precedence (or to win), the player closest to the right wins out (but the game may be declared an abortive draw if two or more players call a tile for the win, again depending on the variation). In particular, if a call to win overrides a call to form a kong, such a move is called robbing the Kong, and may give a scoring bonus.

There is generally an informal convention as to the amount of time allowed to make a call for a discarded tile before the next player takes its turn. In American Mahjong, this "window of opportunity" is explicitly stated in the rules, where in other variants, it is generally viewed that when the next player's turn starts (ie. the tile leaves the wall), the opportunity has been lost.

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Ready hands

Ready hand: waiting for  or
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Ready hand: waiting for or

When a hand is one tile short of winning (for example: , the remaining tile: , or ), the hand is said to be a ready hand, or more figuratively, "on the pot". The player holding a ready hand is said to be waiting for certain tiles. It is common to be waiting for two or three tiles, and some variations award points for a hand that is waiting for one tile. In 13-tile Mahjong, the most amount of tiles that you can wait for is 13 (the thirteen terminals, a nonstandard special hand).

Some variations of Da Mahjong, most notably Japanese variations, allow a player to declare riichi (?? - sometimes known as reach as it is phonetically similar). A declaration of riichi is a promise that any tile drawn by the player is immediately discarded unless it constitutes a win. A player who declares riichi and wins usually receives a point bonus for their hand, while a player who declares riichi and loses is usually penalized in some fashion. When four players declare a riichi, the game is a draw. Declaring a nonexistent riichi is penalized.